The demo runs on this page: 100,000.00 FUN in the balance, bets from 0.40 to 5,000.00 FUN, and the full Empire Bonus with its feature buy open from the first spin. Nothing is installed, nothing is registered, and the client you are looking at is the provider’s own launcher, with the same rules, the same paytable and the same feature set a casino serves.
When it opens, the intro carousel deals six cards: EMPIRE BONUS, CHANCE LEVEL™, 5 WIN LINES, the EMPIRE BONUS multiplier, BUY FEATURE and GAMBLE FEATURE. That is a fair table of contents for a first session, and this page follows it. If you want the whole profile of the slot instead, with the release date, the provider and the maths behind 96.13%, the slot hub carries it.
What to try first in the demo#
Play money is only useful when you spend it on questions you would otherwise pay to answer. These four cover the controls that cost real money later.
- Compare 20.00 and 60.00 FUN on the same five lines. The grid behaves identically; what changes is the value of every hit. Three golden idols pay 60.00 FUN at a 60.00 FUN total bet, so exactly 1x the bet, which at 20.00 FUN is 20.00 and at 80.00 FUN is 80.00. Feeling that difference before you deposit is worth more than reading it.
- Run Chance Level™ at x2, then at x10. The step multiplies the base bet and buys chance at the Empire Bonus: at least 2x the chance on the x2 step, at least 6x on x5, at least 13x on x10. Watch the balance drop faster and the BONUS symbols arrive more often, and note what the paytable does, which is nothing at all. Symbol values keep paying as they do for the base bet.
- Open the shop and price all five levels. On a 60.00 FUN total bet the ladder reads 3,000, 6,000, 12,000, 24,000 and 36,000 FUN, which is 50x, 100x, 200x, 400x and 600x your bet. Think of each price in spins: the LOW level costs what fifty base rounds cost, the DOUBLE EXTREME level what six hundred cost. The top two also carry the Extreme and Double Extreme volatility levels, which exist nowhere else in the game.
- Push one bonus round to a full grid. Three BONUS symbols start it, a random regular symbol becomes the game symbol, the BONUS symbols turn WILD, and you get 3 respins that reset to 3 with every new game symbol. When the grid fills, the round pays the sum of three WILD multipliers of x1 to x5 each, so 3x to 15x the bet. At 80.00 FUN that top result is 1,200.00 FUN before the line hits collected on the way.
Do those four in order and you will have priced the game rather than guessed at it. The features page has the same mechanics laid out with the paytable beside them, if you would rather read first and spin second.
Then run the whole set once more one step up. Every number on this page travels with the bet and nothing else: the round ceiling moves from 30,000.00 FUN at 20.00 to 120,000.00 at 80.00, the LOW purchase from 1,000.00 to 4,000.00, a filled grid at the top of the multiplier range from 300.00 to 1,200.00, and a single headdress line from 400.00 to 1,600.00. The ratios between them never move. Learning which of those scales feels right is free here and expensive later, which is the entire argument for spending an evening on FUN money.

Demo and real money: what stays, what gets added#
Most of what you learn in the demo transfers without an asterisk. The reels, the paytable, the respin counter and the shop prices are the same objects; the difference is whose balance they move and what the client records around them.
| In the demo | Added in real-money mode |
|---|---|
| 100,000.00 FUN of play money | Your own balance, in the currency of the casino |
| 3x3 grid, 5 fixed lines, wins leftmost to right | The same grid and the same lines |
| Paytable from 24.00 FUN for three quipu to 1,200.00 FUN for three headdresses at 60.00 FUN total bet | The same values at your own bet step |
| Empire Bonus with 3 respins and 3x to 15x on a full grid | The same round, paid onto your balance |
| Five feature-buy prices from 50x to 600x bet | The same ladder, priced in your currency |
| Chance Level™ OFF, x2, x5, x10 | The same four steps |
| — | Game history with every round you have played |
| — | An interrupted round that cannot be completed stays available for 90 days |
The bottom of that right-hand column is the reason people move across. Game history belongs to real-money play, and it is the only place where a session becomes readable after the fact: what you staked, which rounds paid, how the shop purchases landed. The 90-day window on an unfinished round is the second: a dropped connection does not cost you the round you were in the middle of.
Everything else you already know by then, which is the point of spending an evening on FUN money first.
There is a habit worth carrying across the switch. In the demo the balance renews itself, so a 600x purchase costs nothing but a click, and it is easy to build a rhythm that a real balance would not support. Before you move, play twenty or thirty rounds in the demo under the rules you actually intend to use: one bet step, one volatility level, a fixed number of shop purchases. If that session still feels good at 60.00 FUN with three purchases at 100x, it is a plan; if it only felt good because the FUN balance was bottomless, it was the balance talking. The 100,000.00 FUN the client hands you is generous on purpose, and the generous part is exactly what does not transfer.

The demo on your phone#
The slot is released for all platforms, so the launcher above opens in a mobile browser with no separate build and no download step. Three play speeds ship with it, from normal through fast to Ultra Fast Mode, and on a grid with only nine positions to resolve there is very little for the top speed to wait for. If you use it, use the autoplay stop conditions with it: stop on win, stop on bonus, stop on a set change in balance.
Wazdan supplies the game in more than 30 languages, and the in-game GAME RULES document is served in German, Spanish and Italian as well as English, which matters more on a phone than on a desktop: the rules screen is where you check what the shop levels cost and what the gamble carry limit is, and reading it in your own language takes a few seconds rather than a few minutes.
For longer mobile sessions the casino app is the smoother path, with one login for phone and desktop and the same title in the slots section. The app page walks through getting it onto an Android or iOS device.

From the demo to your first real spin#
Everything below costs nothing to decide here and something to decide later, which is why the demo is the place to settle it.
The first is the volatility level. Low, Standard and High are switchable in play, while Extreme and Double Extreme come with the top feature-buy levels. The provider rates the game very volatile as it stands, so Low and Standard are the levels that stretch a given balance over more rounds, and High is the one that asks for patience in exchange for bigger jumps.
The second is the bet step. A ceiling of 1,500x your bet means 30,000.00 FUN at 20.00 and 120,000.00 FUN at 80.00, and the shop prices scale the same way, so the step you pick sets the whole board at once. Pick it for the number of rounds you want, not for the size of the ceiling.
The third is the gamble. Double or nothing on two symbols runs up to 7 rounds, and no more than 150 is carried into the next gamble round. Small wins can climb the full ladder; larger ones meet the carry limit early and are better banked. A worked example settles it in a minute: at a 60.00 FUN bet a 120.00 chakana line doubles to 240.00 with room to spare, while the 240.00 pyramid line is already past the carry rule on its first step. Test it on FUN money a dozen times and you will know which side of that line your wins usually land.
Then set a limit for the real session before you make it, not during it. The responsible gambling page lists the deposit, loss and session tools worth switching on the day you open an account, and the RTP page explains what 96.13% does and does not promise over an evening.

